Removed WorldHeightCache and Raycast Cache to save memory Changelog 1.8.22
Changelog 1.8.20
Changelog 1.8.19
Changelog 1.8.18
Changelog 1.8.17
Changelog 1.8.16
Changelog 1.8.15
Changelog 1.8.14
Changelog 1.8.13
Changelog 1.8.12
Changelog 1.8.11
Changelog 1.8.10
Changelog 1.8.9
Changelog 1.8.8
Changelog 1.8.7
Changelog 1.8.6
Changelog 1.8.5
Changelog 1.8.4
Changelog 1.8.3
Changelog 1.8.2Items and Looting
Combat
General/Technical
Changelog 1.8.0
Changelog 1.7.3.10
Changelog 1.7.3.9WitchDoctor
Monk
General
Technical
TrinityCombatIgnore tag:Will cause the bot to ignore combat with the given unit. Is only overridden when attempting to town portal. Attributes:actorId is the 'ActorSNO' of the unit. You can get this from the info dumping tab > click 'Dump Objects' name is optional - just the name of the unit for readability purposes only excludeElites: When set to 'True', will cause the bot to attack elite units of this type. ExcludeTrash: When set to 'True', will cause the bot to attack trash mob units of this type. Example to ignore a unit type, except elites of that unit type: Example to ignore a unit type, including elites and trash: Example to ignore a unit type, except trash mobs of that unit type: Setting both excludeElites and excludeTrash to True will effectively do nothing - the bot will still attack all units of this type. Changelog 1.7.3.8Combat:
General:
Changelog 1.7.3.7
Changelog 1.7.3.6Combat
Avoidance
Misc
Changelog 1.7.3.5Barbarian
Monk
WitchDoctor
WizardDemonHunter
General
Technical
Changelog 1.7.3.4Barbarian
Witch Doctor
Wizard
General
Technical
Changelog 1.7.3.3
Changelog 1.7.3.2
Changelog 1.7.3.1
Changelog 1.7.3.0 - FRESH INSTALL REQUIRED:Highlights:
Barbarian:
Witch Doctor:
Wizard:
Profile Tags:
General:
Technical/Developer:
Changelog 1.7.2.13:
Changelog 1.7.2.12:
Changelog 1.7.2.11:
Notes on minVisistedNodes:Used with ignoreLastNodes, minimum visited node count before tag can end. Example Keeps 2 tag: Changelog 1.7.2.10:
Changelog 1.7.2.9:
Changelog 1.7.2.8:
Changelog 1.7.2.7:Combat logic: Demonbuddy Crack
Combat classes:
Items and Looting:
Core Logic:
Changelog 1.7.2.6:
Changelog 1.7.2.5:
Changelog 1.7.2.4:
Known issues 1.7.2.3/4:
Changelog 1.7.2.3:
Changelog 1.7.2.2:
Changelog 1.7.2.1:
Changelog 1.7.2.0:
Changelog 1.7.1.19:
ItemRules changes:
Changelog 1.7.1.18:
Changelog 1.7.1.17:
KNOWN ISSUES 1.7.1.17:
Changelog 1.7.1.16:
Changelog 1.7.1.15:
Changelog 1.7.1.14:REQUIRES DemonbuddyBETA 1.0.1240.115 OR HIGHERWILL NOT WORK WITH .294!
Changelog 1.7.1.13:
Changelog 1.7.1.12:
Changelog 1.7.1.11:
Changelog 1.7.1.10:
Changelog 1.7.1.9:
Changelog 1.7.1.8:
Changelog 1.7.1.7:
Changelog 1.7.1.6:
Changelog 1.7.1.5:
Changelog 1.7.1.4:
Changelog 1.7.1.3:
Changelog 1.7.1.2
Changelog 1.7.1.1
Changelog 1.7.1.0
This repo contains the source for the combat routines and logic library pluginshipped with Demonbuddy. Using TrinityWhen a new version of Demonbuddy is released it automatically containsa snapshot of the master branch of this repository at the time of the release.This means that a new release of DB always will have the newest available versionof Trinity. If you still want to update manually, simply download a .zip from GitHub by pressingthe Developing TrinitySince Demonbuddy compiles Trinity by itself there is no need to set upa proper build environment. However, this is still beneficial if you are going tobe making changes to Trinity to make sure your changes still compile. The repo includes at VS2017 solution which can be opened. To make the project compileyou must add references to Demonbuddy's The easiest way to do that is with a symbolic link to your Demonbuddy installation. Ifthe path Trinity should now build successfully in VS2017. ContributingSee the Contributing document for guidelines for making contributions. DiscussYou can discuss Demonbuddy in our Discord channel which can be found here. Comments are closed.
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