- Megaman Battle Network 6 Cybeast Falzar Shadow Rock Patch Download
- Megaman Battle Network 6 Shadowrock Patch Download
Mega Man Battle Network 6 - ShadowRock Patch Screenshots
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Mega Man Battle Network 6 SR Patch: Degil vs Element Man SP
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Comments for Mega Man Battle Network 6 - ShadowRock Patch
So after you first enter the school, everyone starts referring to ShadowRock as MegaMan. This is something that needs to be fixed for this to truly be a ShadowRock hack.
TheOtherWhiteNe. 08-05-13 - 02:42 PM
There are a few differences between this and the original Falzar, but nothing THAT extensive. There are some new chips, and a new art style, but otherwise, it's the exact same thing. Not that it is a bad thing.
StealStealer 07-04-13 - 03:11 PM
After about 10 minutes of playing, Ive come to the conclusion that this is just the same thing as the original game, but with a new style for lan, megaman, and the net universe
Lunar IPS
Lunar IPS is a program that is used to apply patches to games. Open it and then click 'Apply IPS Patch' and select an unpatched game file to patch it with one.
These are videos that have been uploaded on Youtube to demonstrate my patch. If you can't decide whether to download it or not, watch these videos for guidance.
Timaeus Patch 1.1
Timaeus Patch 3.1
Timaeus Patch 3.2
Timaeus Patch 5.1
Timaeus Patch 5.2
Timaeus Patch 6.2
Timaeus Patch 7.1
Timaeus Patch 7.2
Timaeus Patch 10.1
Timaeus Patch 10.2
Timaeus Patch 11.1
Timaeus Patch 11.2
Timaeus Patch 12.1
Timaeus Patch 12.2
Timaeus Patch 13.1
Timaeus Patch 13.2
Timaeus Patch 14.1
Timaeus Patch 14.2
Timaeus Patch 15.1
Timaeus Patch 15.2
Timaeus Patch 16.1
Timaeus Patch 16.2
Timaeus Patch 17.1
Timaeus Patch 17.2
Timaeus Patch 18.1
Timaeus Patch 18.2
Timaeus Patch 19.1
Timaeus Patch 19.2
Timaeus Patch 20.1
Timaeus Patch 20.2
Timaeus Patch 21.1
Timaeus Patch 21.2
Timaeus Patch 22.1
Megaman Battle Network 6: Cybeast Falzar - Timaeus Patch
--------------------------------------------------------
Timaeus Patch 1.1
Changes:
- RskyHny3 is changed to DethVulc.
- WideSht is changed to FrzShot.
- DrilArm is changed to DrkDril.
--------------------------------------------------------
Timaeus Patch 1.2
Changes:
- M-Cannon is changed to SprdShot.
- Sword is changed to SncWv.
--------------------------------------------------------
Timaeus Patch 2.1
Changes:
- AirSpin2 is changed to GigaSpin.
- LongBlde is changed to StepCros.
- Tornado is changed to FrzTorn.
- AreaGrab is changed to DrkSword.
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Timaeus Patch 2.2
Changes:
- PanlGrab is changed to DrkCircl.
- WideBlde is changed to FgtrSwrd.
- Changed the picture and icon of SncWv and StepCros.
- Changed the Attack Family of DrkDril to GrndCros's ChrgeShot.
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Timaeus Patch 3.1
Changes:
- Changed the palette of the picture of DrkDril.
- Changed the palette of the picture of FrzTorn.
- AirHocky is changed to GigaHoky.
- Roll3 is changed to DkRcv.
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Timaeus Patch 3.2
Changes:
- Changed the picture palette and icon of FrzShot.
- Changed the picture and icon of DethVulc.
- Changed the picture and icon of SncWv.
- Changed the picture and icon of StepCros.
- SuprVulc is changed to SprdVulc.
--------------------------------------------------------
Timaeus Patch 4.1
Changes:
- Added navi battles in the undernet areas. WARNING: The one with Colonel, Blastman, and Diveman in Undernet Zero freezes the game if you ever use the giga chip 'Bass' that you'd only get by modding.
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Timaeus Patch 4.2
Changes:
- Changed Megaman's emotion window palette - normal and anger
- Changed the talk window palette.
- Changed the battlefield palette.
- Changed the custom screen selector, preset chip indicator, and megaman's symbols' palettes.
--------------------------------------------------------
Timaeus Patch 5.1
Changes:
- Changed Megaman's overworld sprite's palette.
- Changed Megaman's battle sprite's palette.
- Changed Megaman's mugshot palette.
- Changed Megaman's Tired emotion's palette.
- Slightly changed Megaman's Full Synchro emotion's background's palette.
- Changed Lan's mugshot palette.
--------------------------------------------------------
Timaeus Patch 5.2
Changes:
- Changed SpoutCross's emotion window's palette.
- Changed SpoutCross's battle sprite's palette.
- Changed SpoutBeast's battle sprite's palette.
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Timaeus Patch 6.1
Changes:
- Changed the picture of SncWv.
- Modified DrkCircl's power and range to match the original(300 power, 7 panel attack).
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Timaeus Patch 6.2
Changes:
- Changed Protoman's Cross-Slash attack to GBeast's FireSword attack.
- Changed Protoman's FighterSword attack to Tomahawkman's Axe Throw attack.
- Changed GBeast's ThunderBall attack to Bass's FireBurner attack.
- Changed FBeast's Paralyze Claw attack to GBeast's ThunderBall attack.
- Changed Bass's FireBurner attack to Elementman's Meteors attack.
- The Number Trader Code 87341489 now gives you DblBeast W.
- The Number Trader Code 45566783 now gives you GigaSpin A.
- The Number Trader Code 39345472 now gives you StepCros B.
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Timaeus Patch 7.1
- The Number Trader code 59485971 now gives you FgtrSwrd B.
- The Number Trader code 22812406 now gives you Otenko O.
- The Number Trader code 09000465 now gives you DrkCircl *.
- The Number Trader code 98766899 now gives you Meteors R.
- The Number Trader code 68008194 now gives you DethVulc M.
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Timaeus Patch 7.2
- Changed the MB of 11 of the custom chips to an appropriate value.
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Timaeus Patch 8.1
- Changed FlshBom1 to FreezBom.
- Changed FlshBom2 to AirRaidSP.
- Changed FlshBom3 to FlshBomSP.
--------------------------------------------------------
Timaeus Patch 8.2
- Fixed the battlefield's special panels'(poison, ice, etc.) flashing.
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Timaeus Patch 9.1
- Changed MiniBomb to CrosBomb.
- Changed EnergBom to T-Bomb.
- Changed MegEnBom to SerchBom.
- Changed DrkSword's element to Sword.
--------------------------------------------------------
Timaeus Patch 9.2
- Fixed AirRaidSP so it doesn't freeze the game anymore.
- Changed GrabBnsh to DrkLance.
- Changed GrabRvng to DarkThnd.
--------------------------------------------------------
Timaeus Patch 10.1
- Made DrkCircl more accurate to the original.
- Changed Mine to DWid(DarkWideShot).
- Changed CopyDmg to ChaosLd.
- Changed Atk+30 to DkPlus.
- Changed Atk+10 to Atk+30.
--------------------------------------------------------
Timaeus Patch 10.2
- Changed Thunder to SyncTrg.
- Changed BgDthThd to HellzArm.
- Changed Guardian to BloodRn.
--------------------------------------------------------
Timaeus Patch 11.1
- Made DarkWide not flinch navis.
- Changed LifeSrd to Z-Saber.
- Changed FrzTorn to DrkTorn.
- Changed FlshBomSP to MgntHold.
- Changed FreezBom's element to Aqua.
- Changed DarkTorn's MB to 50.
- Changed DarkWide's MB to 60.
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Timaeus Patch 11.2
- Changed ChaosLd to DublBst.
- Changed Static to BatCan.
- Customized MegaBuster with secret mods.
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Timaeus Patch 12.1
- The fonts GX, DX, and MX were added to the game.
- BassV1's Rake power is 100.
- BassSP's Rake power is 150.
- BassBX's Rake power is 200.
- BassGX's Rake power is 100.
- BassDX's Rake power is 180.
- BassXX's Rake power is 50.
- The extra BassSP is renamed to BassGX.
- The weird-colored BassBX is renamed to BassDX.
- FalzarBX is renamed to FalzarMX.
- FBeastBX is renamed to FBeastMX.
- GBeastBX is renamed to GBeastGX.
- BassGX's HP is now 3500.
- BassDX's HP is now 4000.
- BassXX's HP is now 4000.
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Timaeus Patch 12.2
- FrzShot's icon was changed.
- DethVulc's icon was changed.
- DWid's icon was changed.
- DrkCircl's icon was changed.
- DrkSword's icon was changed.
- DarkThnd's icon was changed.
- DrkLance's icon was changed.
- DrkTorn's icon was changed.
- DrkDril's icon was changed.
- DkPlus's icon was changed.
- DkRcv's icon was changed.
- SncWv's icon was changed.
- FgtrSwrd's icon was changed.
- StepCros's icon was changed.
- HellzArm's icon was changed.
- Changed SprdVulc to RndmMetr.
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Timaeus Patch 13.1
- Changed the palette of HellzArm's picture.
- Changed BassAnly's picture.
- Changed FrzShot's picture.
- Changed ElemTrap's picture.
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Timaeus Patch 13.2
Megaman Battle Network 6 Cybeast Falzar Shadow Rock Patch Download
- Added DblBeast's original picture.
- Changed DublBst's picture.
- Changed AntiSwrd's picture.
- Changed WindRack's picture.
- Changed Muramasa's picture.
- Changed LifeAura's picture.
- Changed Protoman's picture.
- Changed the palette of FighterSword's picture.
- Changed Zenny picture.
- Re-modified the MegaBuster.
- Weakened DrkDril's attack rating from 150 to 50.
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Timaeus Patch 14.1
- Increased the MB of SyncTrg, DWid, GigaSpin, AirRaidSP, BatCan, Atk+30, DkPlus, GigaHoky, DrkSword, DrkLance, DarkThnd, and DrkTorn.
- Increased the Library Stars Rating of SyncTrg, Atk+30, DrkCircl, DrkSword, DarkThnd, DkPlus, AirRaidSP, DWid, DrkLance, GigaHoky, DrkDril, DrkTorn, and DethVulc.
- Changed DethVulc's element to Elementless.
- Changed BatCan's picture to the original BatCan.
- Changed a few parts of the beginning RoboDog Battle Tutorial.
- Changed 'BATTLE START!' to 'BEGIN BATTLE!' and 'ENEMY DELETED' to 'NICE JOB LAN!'.
- Changed RskyHny3A to DethVulcA in the MstrCros PA in the PA Memo.
- Made the Vulcan family a little stronger.
- Increased the MB of the now stronger Vulcans.
- Fixed 'the white screen'!
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Timaeus Patch 14.2
- Changed WhiCapsl to PrlzPlus.
- Changed Vulcan Family to MadVulc.
- Changed DethVulc's picture.
- Changed NeoVari's combinations.
- Reduced NeoVari's power from 220 to 160.
- Increased NeoVari's MB.
- Increased the Library Stars Rating for NeoVari from 4 to 5.
- Gave Protoman a whole new moveset!
- Moved around attacks in Bass's moveset and added his second Cybeast Power.
- Made BassDX strong as hell.
- Made BassXX a lot stronger.
- Palette modded Lan's Overworld Sprite palette to match his mugshot.
- Fixed up the GX and DX fonts.
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Timaeus Patch 15.1
- Changed the picture of the Roll family and DarkRecover.
- Made RareMttar and RareMttr2 stronger.
- Renamed RareMttar to RareMttrGX, and RareMttr2 to RareMttrDX.
- Upgraded Bass's Lightning Strike.
- Changed all BX Navis except for Bass to DX.
- Fixed the Zenny picture's palette.
- Changed the palette of DarkDrill's battle sprite.
- Changed the palette of DarkWide's battle sprite.
- Changed the palette of the Game Over screen.
- Changed the palette of the BeastOut LockOn.
- Changed the palette of Falzar BeastOut.
- Changed the palette of Falzar BeastOut(while moving).
- Changed the palette of Falzar BeastOut's emotion window.
- Changed the palette of Falzar BeastOver's emotion window.
- Changed the palette of GroundCross.
- Changed the palette of GroundCross(while moving).
- Changed the palette of GroundCross's emotion window.
- Changed the palette of GroundCross's tired emotion window.
- Changed the palette of GroundBeast.
- Changed the palette of GroundBeast(while moving).
- Changed the palette of Groundman.
- Changed the palette of Groundman(while moving).
- Changed the palette of Groundman's emotion window.
- Changed the palette of Groundman's overworld.
- Changed the palette of Groundman's mugshot.
- Changed the palette of Groundman's chips.
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Timaeus Patch 15.2
- Fixed DublBst's palette.
- Fixed BeastOut form's palette.
- Fixed the WhiCapsl to PrlzPlus Text mod problem(WhiCapsl became WhiCPlus instead of PrlzPlus before).
- Fixed the DarkInvis NeoVari combo(removed the attack rating).
- Fixed the palette of the extra chips so their pictures don't show(like it should be).
- Fixed the Dark Chips' descriptions to match the BN5 descriptions as closely as possible(For example, if in BN5 there's 'EXPANDS', then I'd have to find a synonym for expands because in BN6, EX is automatically converted to the top-down EX(navi version), and it just doesn't look right. Or 'NEXT' is then 'NXT').
- Text-modded 'WindRack' to 'AirSwrd '. Also, I matched the power and description to the AirSwrd in BN3 Blue and White.
--------------------------------------------------------
Timaeus Patch 16.1
- Fixed the WhiCapsl to PrlzPlus Text mod problem(WhiCapsl became WhiCPlus instead of PrlzPlus before).
- Made AirRaidSP weaker.
- Made DarkWide weaker.
- Changed 'GigaHoky' to 'MegaHoky', weakened it, and made it faster.
- Changed DethVulc to SwordArm.
- Changed AirHocky in the PA Memo to MegaHoky. Unfortunately that makes the AntiNavi in the BodyGrd PA change to MntiNavi. Sorry.
- Added extra effects to BassBX's, BassGX's, BassDX's, and BassXX's attacks.
- Gave Protoman an entirely new moveset that better matches his reputation.
- Fixed BeastOut Full Synchro Buster Palette.
- Changed the image of SncWv, LongSword, FireSword, AquaSword, ElecSword, and BambooSword to SwordFighter from Ryuusei no Rockman 3.
--------------------------------------------------------
Timaeus Patch 16.2
- Changed the SlipRunr NCP to SetInvis.
- Gave Colonel two new moves.
- Changed the final explosion of MasterCross.
- Swapped Darkness's DarkSword and Gospel Breath with each other.
- Changed how the attacks form on DblBeast.
- Weakened all the dark chips' powers to 200. DarkRecover remains as is however. You would need it. And of course, it's not gotten til the end of the game, so it's not cheap.
- Renamed ElemTrap to SprtFury.
- SonicWave is weakened from 100 to 40.
- MegaHoky is weakened from 60 to 20.
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Timaeus Patch 17.1
- Changed MagCoil to BublSht.
- Changed Spreadr1, 2, and 3 to AirSprd1, 2, and 3.
- Renamed RndmMetr to Asteroid.
- Renamed BloodRn to BldRain.
- Renamed H-Burst to PlsmSpd.
- Changed Spreadr1, 2, and 3 in the PA Memo to SprdAir1, 2, and 3.
- Reduced the paralysis time of DarkThunder.
- Changed BassAnly to BassGS. Before patching, do NOT have BassAnly in any of your folders. Leave it in your pack. Put it in after patching(after patching, find BassGS).
- Changed the picture of SprdShot to the 'SmokeShot' image in Ryuusei no Rockman 3.
- Changed the Invisible NCP to IceCube.
- Changed 'COUNTER HIT!' to 'OCCURRO ICO!', 'DOUBLE DELETE!' to 'GEMINUS ERASI!', 'TRIPLE DELETE!' to 'TRINUS ERASI!', 'QUADRUPLE DELETE!' to 'QUATTUOR ERASI!', and 'PENALTY!!' to 'POENA!!'. (these are latin translations.)
- Changed the palette of in-battle names text(i.e. chip names, enemy names; includes HP box border and 'L or R' flashing frames on the custom gauge apparently) to beige and chips' powers to blue-ish.
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Timaeus Patch 17.2
- Changed the Shrubby virus to a custom Beat(that bird that steals navi chips) virus.
- Changed SpoutCross ChargeShot to AquaNeedle.
- Changed DustCross ChargeShot to AuraHead.
- Renamed PnlRetrn to NrmlStge.
- Changed MoonBlade to MoonSlice.
- Changed DarkSword back to AreaGrab, and YoYo to DarkSword, however its MB is 39 so the PA can still be formed.
- Changed DarkDrill from GroundCross's type to normal DrillArm. Changed its MB from 42 to 99.
- Changed YoYo in the PA Memo to DrkS.
- Changed the GreatYoYo PA to DoubleLifeWave.
- Increased SyncTrg's MB from 49 to 50 and disabled its BeastOut lock-on.
- Weakened GigaSpin to 6 hits of 20 damage, and changed MB from 85 to 50.
- Weakened CrosBomb's power from 120 to 60, and changed MB from 6 to 20.
- Weakened BatCannon's power from 60 to 40.
- Changed RskyHny1 to RskyHony.
- Changed RskyHny2 to RllinLog.
- Changed RlngLog1, 2, and 3 to BasRake1, 2, and 3.
- Enabled BeastOut lock-on for BatCannon.
- Gave FBeast a whole new moveset! Raised SP, FZ, and BX's HP's.
- Gave Protoman a different moveset. Raised FZ's HP to 3000.
- Fixed up a few undernet battles to be a bit easier or more fun.
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Timaeus Patch 18.1
- Changed Beat's Virus Battler description.
- Changed the beginning tutorial back to the original.
- Changed the sound DarkThunder made to the original.
- DarkMega is now an official BN6 Navi and replaces GBeast!
- CorvusJack(RnR3) is now an official BN6 Navi and replaces HeatMan!
- DeathBlade(named after my friend DB) is now an official BN6 Navi and replaces ElecMan!
- Fixed certain battles in the Undernet to adjust to the new navis.
- Edited FBeastV1's HP from 800 to 1000.
- UndernetZero now has a BassDX Boss Battle(S-Rank-able).
- Undernet1 now has a DeathBladeSP Boss Battle(S-Rank-able).
- Undernet2 now has a CorvusJackSP Boss Battle(S-Rank-able).
- Changed HeatMan chip series to CrvsBem series.
- Changed Elecman chip series to StepDrk series.
- Fixed it so that Falzar can blow up.
--------------------------------------------------------
Timaeus Patch 18.2
- Fixed up a few bits of the beginning tutorial.
- Changed some chips in the SoulFolder so it doesn't give DarkRecover/RollGX too early on.
- Changed some chips in the StarterFolder so it's not as strong.
- Renamed CorvusJack to JackCorvus.
- Changed JackCorvus's Asteroid attack to RockFall.
- Gave JackCorvus SuperArmor.
- Changed a somewhat hard battle in Undernet1 to something a bit easier(considering other battles can weaken you).
- Changed a hard battle in Undernet2 to something easier.
- Changed three hard battles in UndernetZero to something easier.
- Gave BlastmanV1, EX, and SP more HP.
- Made Blastman's attacks a bit stronger.
- Gave DivemanV1, CircusmanV1, JudgemanV1, and ElementmanV1 more HP.
- Gave DarkMega a new moveset.
- Modified Slashman's Double Slash to paralyze with each slash at 1/2 original damage each.
- Modified Slashman's Double Slash to hit faster.
- Fixed SpoutBeast so that it doesn't appear as ProtoSoul with wings and freeze the game.
- Changed DeathBlade's sprite usage slot from SpoutBeast's to HeatBeast's.
- Made Asteroid hit 10 times instead of 15.
- Made Asteroid an actual fire type chip(when it hits, not what it says).
- Weakened BassGS from 700 to 600.
- Changed BassGS's picture to the BN3 original.
- Changed Sanctuary to DarkTorn.
- Changed DrkTorn to FrzTorn.
- Fixed SprdShot's picture.
- Gave DkPlus a new picture. Renamed it to DrkPls.
- Made DrkLance an actual wood type chip(when it hits, not what it says).
- Made DarkThnd an actual elec type chip(when it hits, not what it says).
- Gave DWid, DrkLance, and DarkThnd a new, darker picture palette.
- Gave DarkTorn and DrkCircl their original picture palettes. Renamed DrkCircl to DarkCirc.
- Reduced FrzShot's power to 80, and reduced its MB from 40 to 32 so you can still form the SuperSpray PA.
- Since FlashBomb1's icon is messed up due to changing the palette given to DrkPls, FreezBom's icon is now FlashBomb2's.
- Gave DarkTorn, DrkDril, DarkThnd, DrkPls, DarkCirc, DrkS, DrkLance, and DWid their original BN5 icons.
- Got rid of the extra BassGS icon that I used as a template.
- Reduced SpreadShot's MB to 39 so you can still form the GigaCannon3 PA.
- Fixed Darkness so it doesn't freeze the game after it finishes.
- Sped up Bass's movement drastically.
- Gave Bass back his old Lightning Strike.
- Gave BassDX and XX new palettes.
--------------------------------------------------------
Timaeus Patch 19.1
- Expanded the game to 16 MB.
- Inserted a new Timaeus chip picture and a separate palette for it.
- Changed Megaman's mugshot to a new one.
- Timaeus is now an official BN6 navi and replaces Slashman!
- Underground1 now has a TimaeusSP Boss Battle(S-rank-able).
- Underground1's FBeastSP battle is made more common.
- Changed Slashman series chips to Timaeus series!
- Changed two Undernet1 battles accordingly due to Slashman becoming Timaeus.
- Made the JackCorvusSP, DarkMegaSP, TimaeusSP, and BassDX battle each have the same probability as the Undernet of not letting you run away.
- Changed one of DarkMega's moves to something else.
- Inserted a GA font into the game.
- Renamed Z-Saber to Z-SbreGA.
- Renamed GigaCan1-3 to ImpctCn1-3.
- Renamed TimeBom+ to BrkTmBom.
- Changed the 'TmBm+' in TimeBom+'s description to 'BrkTB'.
- Changed AuraHed1 to AuraHead.
- Changed AuraHed2 to BiteBook.
- Changed AuraHed3 to JudgBook.
- Redesigned the DX font.
- Gave Bass a new moveset! Much harder! Don't worry, not TERRIBLY hard.
- Expanded the length of a lot of chip names. You'll notice at least one of them at some point.
- Changed the chip image palettes of DarkSword, CornShot3, and SonicWave.
--------------------------------------------------------
Timaeus Patch 19.2
- Made the 'appear' animation cooler
- Changed the jack out message to 'Timaeus, Jack Out?'.
- Changed MegaMan's mugshot to.. Timaeus!
- Replaced MegaMan with Timaeus's battle and overworld sprites!
- Replaced MegaMan's emotion windows with Timaeus's emotion windows!
- Fixed the palette of the number stubs so they look better.
- Fixed DiveManV1's ridiculous HP from 1600 to 800(what I originally intended).
- Changed NumbrBl to CmboAtk.
- Fixed the chip image palettes of CornSht3, Muramasa, FgtrSwrd, FireHit1, FireHit2, JustcOne, LifeAura, SprtFury, AntiSwrd, PrlzPlus, HellzArm, and BasRake series.
- Changed the beginning tutorial battles to something a bit more challenging(but not impossible, I promise).
- Changed the BlastmanRV Gravestone battle to BlastmanRV and DarkMegaSP.
- Added viruses to the RV Gravestone battles(other than BlastmanRV's).
- Added viruses to the SP Link Navi battles.
- SFMegaMan is now an official BN6 navi and replaces the Nightmare virus!
- SFMegaManV1, EX, SP, and MX are now fightable and S-rankable in Sky HP!
- Due to SFMegaMan replacing Nightmare, all the battles originally with Blackmare, Darkmare, NightmareSP, NightRare, and NightRare2 have been edited accordingly.
- Virus battler 5 battle with Nightmare and Mettaur has been edited to Mettaur and MetalCragger.
- Virus battler 5 battle with Blastman and Mettaur has been edited to WaterDragon and ThunderDragon(awesome and near impossible but doable ).
- Changed the SummonBlack series to SFPower series.
- PyroGenesis is now an official BN6 navi and replaces HackJack!
- PyroGenesisV1, EX, and SP are now fightable and S-rankable in Green HP!
- Changed the HackJack series to ExtrKnai series.
- Palette modded DeathBlade to purple-ish.
- I decided to put Gregar in the game(in his own slot)!
- Dramatically sped up FBeast!
- Changed FBeast's Vulcan move that froze the game somehow.
- Changed StepSwrd to DiagDvde!
- Edited the effect of MadVulcan so it's much more accurate to the original!
- Changed the amount of hits of MadVulcan3 from 10 to 12.
- Added three new number trader rewards.
79459146 - ChipShuffle NCP
15511679 - BatCannon S
74198795 - BambooSword S
--------------------------------------------------------
Timaeus Patch 20.1
- Fixed BiteBook so that it does its original effect again(it used to have SFPower's effect).
- Changed the palette of the Holy Panels to match the battlefield.
- Changed all instances of 'MegaMan' (that are editable) to 'Timaeus'.
- Changed TrainArrow series to RollArrow series! Shoots only one, NOT 1-5! =D
- Changed TrickBom to MgntHold. Same image, new icon.
- Changed AirShot to V-Gun from BN3.
- Changed MoonBlade to Tornado Dance
- Edited DblBeast to be more different.
- Changed the SneakRun NCP to QuikGage.
- Renamed FstGauge to QuikGage.
- Changed Boomerang series to Shuriken series.
- Changed AntiNavi to DblCross.
- Changed AntiRecv to PoisAppl.
- Changed Seed series to Grenade series(they also do 100 damage now).
- Changed the image of TimeBomb, Barrier, CrvsBem, and ElcPuls series.
- Changed the image of Invisible.
- Changed the image of SyncTrgr.
- Fixed the palettes of MachGun series.
- Fixed the palette of AirRaidSP.
- Fixed the palette of DarkThunder.
- Fixed the image of BusterUp.
- Changed the image of QuikGage, SloGauge, and FullCust.
- Remastered the AirSword image and palette!
- Remastered the SprtFury and AntiSwrd images and palettes!
- Remastered the Protoman images and palettes!
- Remastered the DarkSword and StepDark images and palettes!
- Remastered the MadVulcan images and palettes!
- Remastered the FrzShot chip image.
- Remastered the Timaeus chip image.
- Remastered the Bass chip image.
- Remastered the BassRake chip images.
- Remastered the HellzArm chip image.
- Changed the image of Asteroid.
- Gave Asteroid its BN5 icon.
- Replaced the jack in and out sequence with the one in SF!
- Shop modded Central Area 2's shop! DarkSword's price is raised to 9000! =)
- Added a new title screen!!! Credits to brianuuu for inserting it.
--------------------------------------------------------
Timaeus Patch 20.2
- Removed the crisis music that occurs at the final scenario!! =D
- Changed Z-SbreGA to MadSrdGA. (Took out the Left+B to prevent extra 100 damage)
- Fixed the Lock-on of MadSwrdGA.
- Fixed the power of MadSwrdGA from 200 to 100.
- Changed Z-Saver to MadSwrd.
- Changed Django to MadSrd.
- Gave MadSwrd and MadSrd a new chip image.
- Gave MadSwrd and MadSrd a new chip icon.
- Gave ProtoMan a new, better AI!
- Made ProtoMan, JackCorvus, DeathBlade, and DarkMegaV1 use the AI of higher level versions.
- Fixed the Lock-on of DrkSword.
- Fixed the Lock-on of DiagDvde.
- Fixed the Lock-on of RollArrow series.
- Fixed the Lock-on of FrzShot.
- Disabled Lock-on for FreezBom, AirRaidSP, and MgntHold.
- Disabled Lock-on for JudgBook and BiteBook.
- Disabled Lock-on for SFPower series.
- Disabled Lock-on for DarkThnd.
- Disabled Lock-on for DarkTorn.
- Enabled Lock-on for PrlzVlcn.
- Enabled Lock-on for StepDark series.
- New Timaeus Deleted Sound
- New Buster Charging Sound
- New Buster Charged Sound
- New Buster Shot Sound
- New Buster Hit Sound
- New Hit Sound
- New Encounter Sound
- New Text Sound
- New Chip Choose Sound
- New Warping Sound
- New LifeSword sound
- New Appear sound
Megaman Battle Network 6 Shadowrock Patch Download
- New Boss Battle Music (Boss Battle BN3)- New Virus Battle Music (Virus Battle BN3)
- New Crossover battle Music (Tournament Battle BN3)
- New Graveyard Music (Secret Area)
- New Results(long) Music (Results BN3)!
- Remixed the remaining songs!
- Replaced most of the game's instruments with BN3 instruments!!
- Replaced GunDelSol1 C in the Asterland Chip Shop for 1000 zennys with MadSrd * for 15000 zennys. See the READMENAO.txt with the .zip when you read this.
- Made FrzShot in the Asterland Chip Shop 10000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Replaced StepCros item in the Asterland Chip Shop with CmboAtk for 20000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Made DarkDril in the Asterland Chip Shop 18000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Made MegaHoky in the Asterland Chip Shop 9500 Zennys! See the READMENAO.txt with the .zip when you read this.
--------------------------------------------------------
Timaeus Patch 21.1
- Remastered the new title screen! So much better. =D
- Changed DustCross's chargeshot from AuraHead to PanelShot!
- Fixed KillerMan's AI so that he doesn't freeze battles anymore. Turns out I pasted his faster AI one byte off.
- Changed the NaviCust Megaman sprite to Timaeus(I finally found the right offset for that >_>)!
- Added a new drums instrument.
- Added a new song: BN2 Gospel Battle, battle modding value is 26. Imported WITHOUT Sappy! =D
- Added a new song: MMZ3 Omega Zero Battle, battle modding value is 27. Imported WITHOUT Sappy! =D
- Added a new song: Kirby's Nightmare in Dreamland King DeDeDe Battle, battle modding value is 28. Imported WITHOUT Sappy! =D
- Added a new song: MMBN2 Hero Theme, battle modding value is 29. Imported WITHOUT Sappy! =D
- Changed the Crisis Theme to BN1's Crisis Theme!
- Changed the palette of the start menu screens!
- Changed the palette of the folder screens!
- Improved the AI's of the link navis!
- Improved the AI's of Colonel and Protoman!
- Changed the REWARD DATA for DeathBlade MX and GX!
- Changed the REWARD DATA for JackCorvus MX and GX!
- Changed the REWARD DATA for Timaeus MX and GX!
- Changed the REWARD DATA for ProtoMan FZ and DX!
- Changed the REWARD DATA for DarkMega V1, EX, SP, MX, and GX!
- Changed the REWARD DATA for FBeast V1, EX, SP, RV, and MX!
- Changed the REWARD DATA for Bass BX, DX, and XX!
- Changed the Compressed and Uncompressed sizes of SuperArmor.
- Changed the Compressed and Uncompressed sizes of Custom2.
- Changed the Compressed and Uncompressed sizes of GigaFolder1.
- Changed the Compressed and Uncompressed sizes of Reflect.
- Changed the Compressed and Uncompressed sizes of AntiDmg.
- Changed the Compressed and Uncompressed sizes of ChipShuffle(No, it's not one block >_>).
- Changed the Compressed and Uncompressed sizes of QuickGauge.
- Changed the Compressed and Uncompressed sizes of BugStop.
- Changed the Compressed size of Airshoes.
- Changed the Compressed size of NumberOpen(No, it's also not one block >_>).
--------------------------------------------------------
Timaeus Patch 21.2
- Removed the crisis music for real this time; this time, rather than manually, it was accomplished through effective ASM, thanks to Prof. 9. Just save, then reload the game, then save again.
- Added allies in netbattles!
- Fixed the lock-on for AntiSword and DoubleLifeStep in NeoVari's combos!
- Fixed the lock-on for FighterSword!
- Added lock-on for ExtraKunai series!
- Fixed the lock-on of all Dark chips, SonicBoom(removed version) and RollArrow series!
- Changed the loss message to 'Timaeus Deleted!'!
- Fixed a sprite glitch where Timaeus.. does weird stuff to Lan in that gap jumping scene. xD
- New chip image for SyncTrgr!
- New chip image for BusterUp!
- New chip image for BloodRain!
- New chip images for AirSpread series!
- New chip images for WaveArm series!
- New chip images for BurnSquare series!
- New chip images for Reflector series!
- New chip images for Timaeus mega chips!
- Gave the 5 giga chips from the opposite version their original images and icons back!
- Gave Otenko and GunDelEX their images back!
- Gave DblBeast (original) its name and image back! Sorry, the description can only be fixed with a cheat, not through a patch. :/
- Gave PunchArm, NeedleArm, PuzzleArm, and SyncTrgr icons and images!
- Gave the removed Dark Chips their images and icons back!
- Made it so everyone using Protoman's AI can use their Shield/Slash slot move! EX: PyroGenesisV1 can use sushi shot
- All WWW Navis are harder! (Don't worry Brian, there's no copying here. We all think the originals were easy)
--------------------------------------------------------
This is a reversion patch to reverse all changes if you don't like them.
- [+] Spoiler
These are screen-captured pictures from my patch! Don't worry, it's all one picture.
Eh, I'm tired of replacing the images each time. I'll just list them.
DarkDrill, SwordArm, FreezeShot, SpreadShot, SonicWave, GigaSpin, StepCross, FreezeTornado, DarkSword, FighterSword, DarkCircle, MegaHockey, DarkRecovery, Asteroid, AirRaidSP, FreezeBomb, TrickBomb, CrossBomb, T-Bomb, SearchBomb, DarkLance, DarkThunder, DarkWide, DoubleBeast, DarkPlus, SynchroTrigger, HellzArm, BloodRain, BatCannon, BassGS, ParalyzeVulcan, BassRake series, MoonSlice, BiteBook, JudgeBook, V-Gun, Corvus Beam series, StepDarkSword series, Timaeus series, DarkTornado, IceCube NCP, Z-SaberGA, and DoubleLifeWave.
- [+] Spoiler
- - RskyHny3 is changed to SwordArm.
- WideSht is changed to FrzShot.
- DrilArm is changed to DrkDril.
- M-Cannon is changed to SprdShot.
- Sword is changed to SoncWave.
- AirSpin2 is changed to GigaSpin.
- LongBlde is changed to StepCros.
- Tornado is changed to FrzTorn.
- YoYo is changed to DrkSword.
- PanlGrab is changed to DarkCirc.
- WideBlde is changed to FgtrSwrd.
- AirHocky is changed to MegaHoky.
- Roll3 is changed to DrkRecov.
- SuprVulc is changed to Asteroid.
- Changed FlshBom1 to FreezBom.
- Changed FlshBom2 to AirRaidSP.
- Changed FlshBom3 to MgntHold.
- Changed MiniBomb to CrosBomb.
- Changed EnergBom to T-Bomb.
- Changed MegEnBom to SerchBom.
- Changed GrabBnsh to DrkLance.
- Changed GrabRvng to DarkThnd.
- Changed Mine to DarkWide.
- Changed CopyDmg to DblBeast.
- Changed Atk+30 to DarkPlus.
- Changed Atk+10 to Atk+30.
- Changed Thunder to SyncTrgr.
- Changed BgDthThd to HellzArm.
- Changed Guardian to BldRain.
- Changed LifeSrd to MadSrdGA.
- Changed Static to BatCann.
- Changed ElemTrap to SprtFury.
- Changed Sanctuary to DarkTorn.
- Changed AuraHed1 to AuraHead.
- Changed AuraHed2 to BiteBook.
- Changed AuraHed3 to JudgBook.
- Renamed FstGauge to QuikGage.
- Changed Boomerang series to Shuriken series.
- Changed AntiNavi to DblCross.
- Changed AntiRecv to PoisAppl.
- Changed Seed series to Grenade series(they also do 100 damage now).
- Changed the image of TimeBomb, Barrier, CrvsBem, and ElcPuls series.
- Changed the image of Invisible.
- Changed TrnArrw series to RollAro!
- Changed AirShot to V-Gun from BN3!
- Changed the final explosion of MstrCros.
- Swapped Darkness's DarkSword and Gospel Breath with each other.
- Changed how the attacks form on DblBeast.
- Changed MagCoil to PrlzVulc.
- Changed Spreadr1, 2, and 3 to AirSprd1, 2, and 3.
- Renamed H-Burst to PlsmSpd.
- Changed Spreadr1, 2, and 3 in the PA Memo to SprdAir1, 2, and 3.
- Changed BassAnly to BassGS. Before patching, do NOT have BassAnly in any of your folders. Leave it in your pack. Put it in after patching(after patching, find BassGS).
- Changed WhiCapsl to PrlzPlus.
- Changed Vulcan Family to MadVulc.
- Made a brand new NeoVari chip.
- Changed HeatMan chip series to CrvsBem series.
- Changed Elecman chip series to StepDrk series.
- Renamed PnlRetrn to NrmlStge.
- Changed MoonBlade to TrndoDnc.
- Changed YoYo in the PA Memo to DrkS.
- Changed the GreatYoYo PA to DblLfWv.
- Changed RskyHny1 to RskyHony.
- Changed RskyHny2 to RllinLog.
- Changed RlngLog1, 2, and 3 to BasRake1, 2, and 3.
- Changed NumbrBl to CmboAtk.
- Changed SumnBlck series to SFPower series.
- Changed HackJack series to ExtrKnai series.
- Changed AntiSwrd's picture.
- Changed WindRack to AirSwrd.
- Changed StepSwrd to DiagDvde.
- Changed Muramasa's picture.
- Changed LifeAura's picture.
- Changed Protoman's picture.
- Changed Zenny picture.
- Changed the image of LongSword, FireSword, AquaSword, ElecSword, and BambooSword to SwordFighter from Ryuusei no Rockman 3.
- Gave a new picture to the Roll family and DarkRecover.
- New chip image for BusterUp!
- New chip images for WaveArm series!
- New chip images for BurnSquare series!
- New chip images for Reflector series!
- Made MadVulcan accurate to the original.
- Changed Z-Saver to MadSwrd.
- Changed Django to MadSrd.
- Added navi battles in the undernet areas.
- Edited Virus Battler 5's battles accordingly due to Nightmare becoming SFMegaman.
- UndernetZero now has a BassDX Boss Battle(S-Rank-able).
- Undernet1 now has a DeathBladeSP Boss Battle(S-Rank-able).
- Undernet2 now has a CorvusJackSP Boss Battle(S-Rank-able).
- Sky HP now has a SFMegaManV1, EX, SP, and MX Boss Battle(S-rank-able).
- Green HP now has a PyroGenesisV1, EX, and SP Boss Battle(S-rank-able).
- Added viruses to the GraveStone battles, except for Blastman's.
- Added a new battle to Blastman's grave: BlastmanRV, DarkMegaSP.
- Added viruses to the SP Link Navi battles.
- Changed the beginning tutorial battles =D
- Changed Megaman's emotion window palette - normal and anger
- Changed the talk window palette.
- Changed the battlefield palette.
- Changed the custom screen selector, preset chip indicator, and megaman's symbols' palettes.
- Changed Lan's mugshot palette.
- Changed SpoutCross's emotion window's palette.
- Changed SpoutCross's battle sprite's palette.
- Changed SpoutBeast's battle sprite's palette.
- Changed the palette of DarkDrill's battle sprite.
- Changed the palette of DarkWide's battle sprite.
- Changed the palette of the Game Over screen.
- Changed the palette of the BeastOut LockOn.
- Changed the palette of Falzar BeastOut.
- Changed the palette of Falzar BeastOut(while moving).
- Changed the palette of Falzar BeastOut's emotion window.
- Changed the palette of Falzar BeastOver's emotion window.
- Changed the palette of GroundCross.
- Changed the palette of GroundCross(while moving).
- Changed the palette of GroundCross's emotion window.
- Changed the palette of GroundCross's tired emotion window.
- Changed the palette of GroundBeast.
- Changed the palette of GroundBeast(while moving).
- Changed the palette of Groundman.
- Changed the palette of Groundman(while moving).
- Changed the palette of Groundman's emotion window.
- Changed the palette of Groundman's overworld.
- Changed the palette of Groundman's mugshot.
- Changed the palette of Groundman's chips.
- Changed the palette of Lan's Overworld Sprite palette to match his mugshot.
- Changed BeastOut Full Synchro Buster Palette.
- Changed the palette of in-battle names text(i.e. chip names, enemy names; includes HP box border and 'L or R' flashing frames on the custom gauge apparently) to beige and chips' powers to blue-ish.
- Changed the palette of the start menu screens!
- Changed the palette of the folder screens!
- Gave Protoman an entirely new moveset.
- Gave Bass an entirely new moveset.
- Gave Colonel two new moves.
- Gave FBeast an entirely new moveset. Changed V1's, SP's, RV's, and MX's HP's.
- Gave BassDX and XX new palettes.
- FalzarBX is renamed to FalzarMX.
- FBeastBX is renamed to FBeastMX.
- Made RareMttar and RareMttr2 stronger.
- Renamed RareMttar to RareMttrGX, and RareMttr2 to RareMttrDX.
- Changed all BX Navis except for Bass to DX.
- Changed the Shrubby virus to a custom Beat(that bird that steals navi chips) virus.
- Changed Beat's Virus Battler description.
- DarkMega is now an official BN6 Navi and replaces GBeast!
- JackCorvus(SF3) is now an official BN6 Navi and replaces HeatMan!
- DeathBlade(named after my friend DB) is now an official BN6 Navi and replaces ElecMan!
- Timaeus is now an official BN6 Navi and replaces SlashMan!
- SFMegaman is now an official BN6 Navi and replaces Nightmare!
- PyroGenesis is now an official BN6 Navi and replaces HackJack!
- Fixed it so that Falzar can blow up.
- Added Gregar into his own slot in the game.
- Made ProtoMan, JackCorvus, DeathBlade, and DarkMegaV1 use the AI of higher level versions.
- The Number Trader code 87341489 now gives you DblBeast W.
- The Number Trader code 45566783 now gives you GigaSpin A.
- The Number Trader code 39345472 now gives you StepCros B.
- The Number Trader code 59485971 now gives you FgtrSwrd B.
- The Number Trader code 22812406 now gives you Otenko O.
- The Number Trader code 09000465 now gives you DrkCircl *.
- The Number Trader code 98766899 now gives you Meteors R.
- The Number Trader code 68008194 now gives you SwordArm M.
- The Number Trader code 79459146 now gives you ChipShuffle NCP.
- The Number Trader code 15511679 now gives you BatCannon S.
- The Number Trader code 74198795 now gives you BambooSword S.
- Changed the REWARD DATA for DeathBlade MX and GX!
- Changed the REWARD DATA for JackCorvus MX and GX!
- Changed the REWARD DATA for Timaeus MX and GX!
- Changed the REWARD DATA for ProtoMan FZ and DX!
- Changed the REWARD DATA for DarkMega V1, EX, SP, MX, and GX!
- Changed the REWARD DATA for FBeast V1, EX, SP, RV, and MX!
- Changed the REWARD DATA for Bass BX, DX, and XX!
- Changed the Compressed and Uncompressed sizes of SuperArmor.
- Changed the Compressed and Uncompressed sizes of Custom2.
- Changed the Compressed and Uncompressed sizes of GigaFolder1.
- Changed the Compressed and Uncompressed sizes of Reflect.
- Changed the Compressed and Uncompressed sizes of AntiDmg.
- Changed the Compressed and Uncompressed sizes of ChipShuffle(No, it's not one block >_>).
- Changed the Compressed and Uncompressed sizes of QuickGauge.
- Changed the Compressed and Uncompressed sizes of BugStop.
- Changed the Compressed size of Airshoes.
- Changed the Compressed size of NumberOpen(No, it's also not one block >_>).
- MegaBuster is now a blinding buster.
- Changed SpoutCross's chargeshot to AquaNeedle.
- Changed DustCross's chargeshot to PanelShot!
- The fonts GX, DX, and MX were added to the game.
- Changed the NaviCust Megaman sprite to Timaeus(I finally found the right offset for that >_>)!
- Changed RskyHny3A to SwordArmA in the MstrCros PA in the PA Memo.
- Changed AirHocky in the PA Memo to MegaHoky. Unfortunately that makes the AntiNavi in the BodyGrd PA change to MntiNavi. Sorry.
- Changed the SlipRunr NCP to IceCube.
- Changed the SneakRun NCP to QuikGage.
- Made the 'appear' animation cooler
- Changed 'BATTLE START!' to 'BEGIN BATTLE!' and 'ENEMY DELETED' to 'NICE JOB LAN!'.
- Changed 'COUNTER HIT!' to 'OCCURRO ICO!', 'DOUBLE DELETE!' to 'GEMINUS ERASI!', 'TRIPLE DELETE!' to 'TRINUS ERASI!', 'QUADRUPLE DELETE!' to 'QUATTUOR ERASI!', and 'PENALTY!!' to 'POENA!!'. (these are latin translations.)
- Changed some chips in the SoulFolder so it doesn't give DarkRecover/RollGX too early on.
- Changed some chips in the StarterFolder so it's not as strong.
- Gave BlastmanV1, EX, and SP more HP.
- Made Blastman's attacks a bit stronger.
- Gave DivemanV1, CircusmanV1, JudgemanV1, and ElementmanV1 more HP.
- Made FBeast a LOT faster.
- Changed the jack out message to 'Timaeus, Jack Out?'
- Changed the mugshot to Timaeus!
- Changed the emotion windows to Timaeus!
- Changed the OW's and Battle Sheet of Megaman to Timaeus!
- Changed all instances of 'MegaMan' (that are editable) to 'Timaeus'.
- Replaced the jack in and out sequence with the one in SF!
- Shop modded Central Area 2's shop! DarkSword's price is raised to 9000! =)
- Replaced GunDelSol1 C in the Asterland Chip Shop for 1000 zennys with MadSrd * for 15000 zennys. See the READMENAO.txt with the .zip when you read this.
- Made FrzShot in the Asterland Chip Shop 10000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Replaced StepCros item in the Asterland Chip Shop with CmboAtk for 20000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Made DarkDril in the Asterland Chip Shop 18000 Zennys! See the READMENAO.txt with the .zip when you read this.
- Made MegaHoky in the Asterland Chip Shop 9500 Zennys! See the READMENAO.txt with the .zip when you read this
- Added a new title screen!!! Credits to brianuuu for inserting it.
- Removed the crisis music everywhere!!! DD
- Replaced most of the game's instruments with BN3 instruments!!
- New Boss Battle Music (Boss Battle BN3)
- New Virus Battle Music (Virus Battle BN3)
- New Crossover battle Music (Tournament Battle BN3)
- New Graveyard Music (Secret Area)
- New Results(long) Music (Results BN3)!
- Remixed the remaining songs!
- Added a new song: BN2 Gospel Battle, battle modding value is 26. Imported WITHOUT Sappy! =D
- Added a new song: MMZ3 Omega Zero Battle, battle modding value is 27. Imported WITHOUT Sappy! =D
- Added a new song: Kirby's Nightmare in Dreamland King DeDeDe Battle, battle modding value is 28. Imported WITHOUT Sappy! =D
- Added a new song: MMBN2 Hero Theme, battle modding value is 29. Imported WITHOUT Sappy! =D
- Changed the Crisis Theme to BN1's Crisis Theme!
- New Timaeus Deleted Sound
- New Buster Charging Sound
- New Buster Charged Sound
- New Buster Shot Sound
- New Buster Hit Sound
- New Hit Sound
- New Encounter Sound
- New Text Sound
- New Chip Choose Sound
- New Warping Sound
- New LifeSword sound
- New Appear sound
Mega Man Battle Network 6 - ShadowRock Patch Screenshots
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OMEGAZERO *_*
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Comments for Mega Man Battle Network 6 - ShadowRock Patch
So after you first enter the school, everyone starts referring to ShadowRock as MegaMan. This is something that needs to be fixed for this to truly be a ShadowRock hack.
TheOtherWhiteNe. 08-05-13 - 02:42 PM
There are a few differences between this and the original Falzar, but nothing THAT extensive. There are some new chips, and a new art style, but otherwise, it's the exact same thing. Not that it is a bad thing.
StealStealer 07-04-13 - 03:11 PM
After about 10 minutes of playing, Ive come to the conclusion that this is just the same thing as the original game, but with a new style for lan, megaman, and the net universe
Over the years, many a TREZian have created their own Battle Network game mod. Here, you will be able to find the ones that proved to be fan favorites.
In order to use these mods, you will need a ROM cartridge backup with the correct version and region. The only way to obtain this is to backup a game cartridge you have legally bought. TREZ does not condone piracy.
Most of the mods below add extra content to the game; as such, it is recommended that you start playing from a fully cleared save file. Free acapellas for djs.
TREZ Recommends
Mods that provide the best features, have little bugs, if not none at all, and are generally well-polished belong in this category.Mega Rock Patch v3.04
Creators: Mega Rock.exe, Prof. 9, Greiga Master
Type: Enhancement
Base: Battle Network 6: Cybeast Falzar (USA)
A unique patch that, instead of transforming the game into something new, focuses on retaining the spirit of the original, polishing the main campaign and incorporating many features never seen before in other mods. A new area has been added to the game with tons of things to do.
Highly recommended for anyone wanting to replay Mega Man Battle Network 6!
DarkCross Patch (2014)
Creator: DarkCross
Type: Extra Content
Base: Battle Network 6: Cybeast Gregar (USA)
This patch, split into StarForce and BassCross versions, remains one of the most sought-after patches to this day. Utilizing the power of ASM hacking, DarkCross artfully combines new bosses, chips and abilities into a thrilling package. A must try!
NOTE: In accordance with anti-piracy laws, this mod has been converted into IPS patches.
Legacy Patches
These mods are a little older, and might therefore have some bugs. Most of them are hard to find nowadays.DarkCross Patch v30.1
Creator: DarkCross
Type: Extra Content
Base: Battle Network 6: Cybeast Gregar (USA)
This patch, split into StarForce and BassCross versions, remains one of the most sought-after patches to this day. Utilizing the power of ASM hacking, DarkCross artfully combines new bosses, chips and abilities into a thrilling package. A must try!
NOTE: Unfortunately, the original distribution for this mod has been lost. This package does not include the readme and save files.
NOTE: This is an older version; find the newest version above.
Timaeus Patch v22.1
Creator: Timaeus
Type: Extra Content
Base: Battle Network 6: Cybeast Falzar (USA)
Featuring a ton of new chips and enemies, the Timaeus Patch is a fan favorite. The bosses in this one are no pushovers, so make sure to bring your A-game. All in all, a challenging take on the Battle Network formula.
NOTE: In accordance with anti-piracy laws, this mod has been converted into a UPS patch.
BA Crossover Patch v9.1
Creators: Brianuuu, Ahackerjack
Type: Extra Content
Base: Battle Network 6: Cybeast Gregar (USA)
Love swords? You’ll feel right at home with this mod. Two modders combine their efforts to bring many Star Force elements to the Battle Network series. This mod features various bosses, transformations and chips from Star Force 3.
NOTE: In accordance with anti-piracy laws, this mod has been converted into an IPS patch.
AEZ Patch v4.1
Creators: Ablon08, Ezmariel, Zanerus
Type: Extra Content
Base: Battle Network 6: Cybeast Falzar (EUR)
The combined effort of three modders, the AEZ Patch brings to the table a slew of creative bosses and brand new abilities. This mod focuses on cramming in as many new chips as possible. Fully multiplayer compatible.
NOTE: In accordance with anti-piracy laws, this mod has been converted into a UPS patch.
More patches
Want even more patches? Register an account on The Rockman EXE Zone Forums, and you will be able to access the Patches board and see all the patches that didn’t make the cut.
GAME INFORMATION | |
---|---|
Game Name: | Mega Man Battle Network 6 (Hacks) |
Region: | USA |
Console: | GameBoy Advance |
Release Date: | 2006-06-13 |
Genre: | Hack, RPG, RTS |
Publisher: | Capcom |
Languages: | English |
Downloads: | 225 |
Users Score: |
Description:
Mega Man Battle Network 6 (Hacks) is a Hack/RPG/RTS video game published by Capcom released on June 13, 2006 for the GameBoy Advance.
This is a Mega post of 5 Megaman battle network hacks
the first one is Battle operation hack and that is a big compilation of all the Megaman battle network games (Chips,Forms,etc) in 1 game which is Megaman battle network 6
Shadowrock hack is based on the Rise of Shadows series by ShadowrockZX and has some huge changes in forms and chips
Starforce hack is what it sounds it’s Megaman Starforce in Megaman battle network 6 and has most of the stuff from the Starforce series like the noises and new bosses and chips!
Timeius’s hack is a really difficult hack with many new chips and such and it’s harder than ever for all you challange loving players!
Bass’s hack is like the Starforce hack but with Bass instead and some other changes beside that!
I hope you enjoy playing these hacks!